A friend and I started work on a small platform game using XNA. Below is a collection of concept art, test sprites and test animations
Model made in 3d Studio Max 2010, Zbrush 4 and Photoshop cs5.
Based on photos taken from www.3d.sk .
I just thought I’d post a couple of drawings I did recently.
Photo reference from mjranum stock.
A couple of screenshots from a high poly model I’m currently working on.
This was the game I worked on in my final year of university as a group project. As one of two artists in the group I was tasked with working on the user interface and player characters, aswell as creating the backgrounds and enemies for the second and third levels.
Video 1 : Footage of the second level
Video 2 : Footage of the first level
This was the model I made for my final year project. It was constructed in 3D Studio Max and Zbrush, The model was fully rigged and had some test animations. This was all implemented into the UDK, including cloth simulation and collision detection. Hopefully I should be able to upload some videos in the near future.