David Robinson Portfolio

Sidescroller project

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A friend and I started work on a small platform game using XNA.  Below is a collection of concept art, test sprites and test animations

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June 14, 2012 at 3:12 pm

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Magda

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Model made in 3d Studio Max 2010, Zbrush 4 and Photoshop cs5.

Based on photos taken from www.3d.sk .

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November 12, 2011 at 4:04 pm

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Drawings

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I just thought I’d post a couple of drawings I did recently.

Photo reference from mjranum stock.

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September 13, 2011 at 8:22 pm

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High Poly W.I.P.

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A couple of screenshots from a high poly model I’m currently working on.

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May 3, 2011 at 6:59 pm

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The Uncrackable Twins Saga: Twins Of The End

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This was the game I worked on in my final year of university as a group project.  As one of two artists in the group I was tasked with working on the user interface and player characters, aswell as creating the backgrounds and enemies for the second and third levels.

 

 

Video 1 : Footage of the second level

 

 

 

Video 2 : Footage of the first level

Written by drobinsonportfolio

April 28, 2011 at 1:42 pm

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Low-Poly Zoey

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This is a low polygon model of the Left 4 Dead character Zoey.  I made this to learn about low polygon modelling and topology , which is something I hadn’t really studied much before this.

Written by drobinsonportfolio

April 28, 2011 at 1:19 pm

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Final Year Project

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This was the model I made for my final year project.  It was constructed in 3D Studio Max and Zbrush, The model was fully rigged and had some test animations.  This was all implemented into the UDK, including cloth simulation and collision detection.  Hopefully I should be able to upload some videos in the near future.

Written by drobinsonportfolio

April 28, 2011 at 1:16 pm

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