Magda
Model made in 3d Studio Max 2010, Zbrush 4 and Photoshop cs5.
Based on photos taken from www.3d.sk .
High Poly W.I.P.
A couple of screenshots from a high poly model I’m currently working on.
The Uncrackable Twins Saga: Twins Of The End
This was the game I worked on in my final year of university as a group project. As one of two artists in the group I was tasked with working on the user interface and player characters, aswell as creating the backgrounds and enemies for the second and third levels.
Video 1 : Footage of the second level
Video 2 : Footage of the first level
Final Year Project
This was the model I made for my final year project. It was constructed in 3D Studio Max and Zbrush, The model was fully rigged and had some test animations. This was all implemented into the UDK, including cloth simulation and collision detection. Hopefully I should be able to upload some videos in the near future.












